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Play GO VIRAL game!

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Play GO VIRAL game!

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Improve your ability to spot misinformation about COVID-19.


In the GO VIRAL! game you learn about some of the most common strategies used to spread false and misleading information about the virus.

Go to play the game and then reflect on the following questions:
  • What was your experience of playing a game? What impact did it have on you?
  • How can you use this game in your training and learning activities?
Submit your reflection responses to the badge evidence below.

Watch a video explaining how researchers measured the impact of this game on players.


This game is the product of a collaboration between the Social Decision-Making Lab at the University of Cambridge, DROG, Tilt, Gusmanson, and the UK Cabinet Office. The game is supported by the World Health Organization.

Awero organisation created this educational resource and activity to support trainers' digital competence development.

Activity content and badge issuing criteria aligned with the European Training Strategy (ETS) competence model for trainers to work internationally. In particular:
  • Is comfortable with exploring and experimenting digital technologies and tools;
  • Connecting [youth] policies and educational programmes;
  • Considers the political implications and the power structures in the use of digital media and technology;
  • Identifies the digital literacy level of participants and adjusts activities accordingly;
  • Critically assesses the sources of information;
  • Is aware of fake news issues, how to recognise, address and contrast them.

Want to endorse (?) our organisation, this activity and/or badge - send us an email! Contact us at info@awero.org for further questions.



Erhalte einen Badge für diese Aktivität

Immune to Misinformation Erhalte diesen Badge

Badge earner has improved ability to spot misinformation about COVID-19.

To get this badge, trainer:
  • Played the Go Viral! to learn about some of the most common strategies used to spread false and misleading information about the virus.
  • Reflected on their experience and impact and shared how can they use this game in training and learning activities, including potential risks and challenges, including potential risks and challenges.

Activity content and badge issuing criteria aligned with the European Training Strategy (ETS) competence model for trainers to work internationally.
Learning duration: 30 mins.
Aufgaben
Aufgabe Nr. 1
Nachweis verifiziert von: Einem Organisatoren der Aktivität
Play the Go Viral! game and share your reflection on the following questions:
  1. What was your experience of playing a game?
  2. What impact did it have on you?
  3. How can you use this game in your training and learning activities?
  4. What are the potential risks and challenges of using this game?
If you have, include a screenshot with the gameplay results (e.g. points, game badges, etc.)

Fähigkeiten

ETS-TR
#Considers the political implications and the power structures in the use of digital media and technology
ETS-TR
#Identifies the digital literacy level of participants and adjusts activities accordingly
ETS-TR
#Critically assesses the sources of information
ETS-TR
#Is aware of fake news issues, how to recognise, address and contrast them
ETS-TR
#Connecting [youth] policies and educational programmes
ETS-TR
#Is comfortable with exploring and experimenting digital technologies and tools
Being civically engaged
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Zeit zur Vervollständigung: 30 Minuten
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Nectarus

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Learning with and about digital technologies
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